Quoridor Rules

The complete rules of Quoridor for two players.

Five minutes to learn, a lifetime to master.

Set up

At the start of the game, each player has one pawn, placed in the middle square of the closest row. Each player gets 10 walls.

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First pawn to other side wins

The game is won by the first player who gets his pawn on one of the nine squares on the opposite side of the board. The game then ends immediately.

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Place wall or move pawn per turn

Players play in turns. At every turn a player MUST move its pawn OR place one of its unplaced walls.

Wall placement

Walls can be placed everywhere on the board. They have to face two squares and can never overlap other walls.

Wall placement

Walls are fixed once placed

Once a wall is placed, it can never be moved.

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Players can never be blocked completely

All players must always be able to reach at least one of their winning squares.

Wall placement

Pawns move orthogonally

A pawn can move to one of the four adjacent squares of the current position, if it does not cross a wall and if the adjacent square is unoccupied.

Grey wall not allowed

Pawns can not go through walls

Walls can NEVER be crossed by pawns. The edges of the board are considered walls.

Wall placement Wall placement

Pawns can jump over other pawns

A pawn is allowed to jump orthogonally in a straight line over another pawn in a neighbouring square in one move, if no walls are crossed. Two pawns can never share a square.

Grey wall not allowed

Diagonal jumping rules

If a wall is behind the pawn to be jumped, a jump is allowed to one of the free squares adjacent to the jumped pawn, if no walls are crossed.

Jump allowed Jump allowed Jump allowed Jump allowed Jump allowed